I feel more comfortable, even in unknown areas.įrom the Blacksmith, I try and remember if there was a shortcut to the Undead Burg. But there is a lifeline beyond trial and error, a sense of progression possible to afford you that slightest extra edge. Where has this notion been in all the Git Gud conversations? Of course, there are probably limits to farming – practical or otherwise – and certainly you must respect boss mechanics. It’s not my “main” weapon, but until I find a Dexterity-based weapon, it is the one I have, so why not? This awareness, that one can farm currency/XP, dislodges something stuck in my mind. Hound dog for stunning those skeletons / marking / direct attack 4th rank.I level up my base sword to +5 by farming souls. Occulist for healing and debuff Necromancer's damage. Equip arbalest with crits and damaging trinkets, spam MaA's Bolster skill to get your team early turn and dodges. It would take a long fight to DoT him to death, and those skeletons would soon be a nuisance your party if the fight takes too long.īest strategy for the champion level necromancer go for direct damage to the 4th rank. But in the champion level, DoT is not that useful because the necromancer's health is high and there's a limit to stacking DoT. You can stack some DoT on the boss himself and use your direct damage guys to keep killing the summons.Īt early stage of necromancer is ok to use DoT. Using DoT to continuously damage a boss is useful vs bosses that constantly summon adds. Originally posted by jerjare:Necromancer is surprisingly vulnerable to bleed, so along with using Blight you can easily DoT him to death.
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